Tuesday, March 25, 2014

There’s not much the founders of Google disdain more than timid thinking

There’s not much the founders of Google

 disdain more than timid thinking. 

“Companies are doing the same 

incremental things they were doing 50 

years ago,” CEO Larry Page said at the 

TED conference just last week. “That’s 

not what we need. Especially in 

technology, we need revolutionary 

change, not incremental change.” Today, 

for once, Google looks pretty darn 

incremental, thanks to Facebook and its

 $2 billion purchase of Oculus, the virtual 

reality headset maker. Explaining the 

logic behind the acquisition on a call with

 analysts Tuesday, Facebook founder 

Mark Zuckerberg noted that major new 

computing platforms have historically 

come along once every 10 to 15 years. 

When mobile started to displace the web, 

Facebook wasn’t quite ready, although it 

has done an impressive job of playing 

catch up. Why Is Facebook Acquiring 

The Maker Of A Virtual Reality Headset 

You Can't Even Buy Yet? Robert 

HofRobert Hof Contributor Could Google 

Glass Make Football Safer? Chris Kluwe 

Thinks So Jeff BercoviciJeff Bercovici 

Forbes Staff Oculus, Zuckerberg said, 

represents Facebook’s gamble that what 

he called “vision” will be the next 

dominant platform: “We’re making a 

long-term bet that immersive augmented

 and virtual reality will become a daily part 

of people’s lives.” And that’s not just in 

gaming, where VR’s impact is already 

starting to be felt, but in communications,

 commerce, education and most other 

areas where technology comes into play,

 he said. Sound familiar? To a significant 

degree, these pronouncements echo the 

rhetoric around Glass, Google’s year-old

 face-mounted mini-computer. Larry 

Page and Sergey Brin also believe that 

vision will be a huge platform, 

transforming communications, education,

 transportation, medicine and a host of 

other fields. But they’d stop well short of 

calling Glass a long-term bet on 

“immersive augmented and virtual 

reality.” In fact, while it was originally 

conceived as an augmented reality 

system, Google quickly pivoted away 

from that positioning. Early prototypes 

had the tiny screen set over the user’s 

eye, but Google’s designers worried that

 breaking eye contact required too radical 

a departure from social norms, so they 

moved it up to eyebrow height. Officially, 

Glass is a mere “heads-up display.” 

Interestingly, Zuckerberg and Oculus CEO Brendan Iribe repeatedly brought up eye contact on their conference call. “Details like being able to make eye contact with someone” in a completely virtual conversation are exactly what give Oculus the “potential to be the most social platform ever,” Zuckerberg said. “If you can see someone else and your brain believes they’re right in front of you, that you’re not looking at them through a screen or 2-D window, you get goosebumps,” said Iribe. That scenario isn’t coming tomorrow. “We think vision is going to be the next really big platform,” Zuckerberg said, but added, “it might take five or ten years to get there.” The obvious path forward involves getting the device in the hands of enough gamers that it will start to be economical for developers to build other, non-gaming applications. It’s an audacious vision, pun intended. So audacious, Page and Brin might wish it was theirs.

Tuesday, 25 March 2014
There’s not much the founders of Google disdain more than timid thinking. “Companies are doing the same incremental things they were doing 50 years ago,” CEO Larry Page said at the TED conference just last week. “That’s not what we need. Especially in technology, we need revolutionary change, not incremental change.”
Today, for once, Google looks pretty darn incremental, thanks to Facebook and its $2 billion purchase of Oculus, the virtual reality headset maker.
Explaining the logic behind the acquisition on a call with analysts Tuesday, Facebook founder Mark Zuckerberg noted that major new computing platforms have historically come along once every 10 to 15 years. When mobile started to displace the web, Facebook wasn’t quite ready, although it has done an impressive job of playing catch up.

Oculus, Zuckerberg said, represents Facebook’s gamble that what he called “vision” will be the next dominant platform: “We’re making a long-term bet that immersive augmented and virtual reality will become a daily part of people’s lives.” And that’s not just in gaming, where VR’s impact is already starting to be felt, but in communications, commerce, education and most other areas where technology comes into play, he said.

Sound familiar? To a significant degree, these pronouncements echo the rhetoric around Glass, Google’s year-old face-mounted mini-computer. Larry Page and Sergey Brin also believe that vision will be a huge platform, transforming communications, education, transportation, medicine and a host of other fields.
But they’d stop well short of calling Glass a long-term bet on “immersive augmented and virtual reality.” In fact, while it was originally conceived as an augmented reality system, Google quickly pivoted away from that positioning. Early prototypes had the tiny screen set over the user’s eye, but Google’s designers worried that breaking eye contact required too radical a departure from social norms, so they moved it up to eyebrow height. Officially, Glass is a mere “heads-up display.”
Interestingly, Zuckerberg and Oculus CEO Brendan Iribe repeatedly brought up eye contact on their conference call. “Details like being able to make eye contact with someone” in a completely virtual conversation are exactly what give Oculus the “potential to be the most social platform ever,” Zuckerberg said.
“If you can see someone else and your brain believes they’re right in front of you, that you’re not looking at them through a screen or 2-D window, you get goosebumps,” said Iribe.
That scenario isn’t coming tomorrow. “We think vision is going to be the next really big platform,” Zuckerberg said, but added, “it might take five or ten years to get there.” The obvious path forward involves getting the device in the hands of enough gamers that it will start to be economical for developers to build other, non-gaming applications.
It’s an audacious vision, pun intended. So audacious, Page and Brin might wish it was theirs.

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